Waiting for those who transcend their humanity are three harder stages to test their new, god-like twitch powers, too. That said, each completed stage will feel like a victory over the hardest of old-school games. A few hours in, I still haven’t cleared the last normal stage. Sore loser? Maybe.Ĭompleting the main game of Super Hexagon equates to three minutes of gameplay (as one must merely survive for 60 seconds per stage), but it’s going to take normal humans about 100 times that amount of practice to ever see the ending. However, I can’t quite help but blame the input as not being “twitchy" enough at times to inch the triangle to safety. Most of the time, players will be cursing these difficult stage patterns. Super Hexagon‘s stages are aesthetically simple and seem to randomly generate, but several patterns feel “learnable" with enough practice. Along with new patterns, each stage also ramps up the speed, which helps the player avoid complacency just in case the mind-altering presentation wasn’t enough. Some taps will have to be short for sliding into a narrow gap and other taps will be long to withstand spiraling gaps. The entire screen is the controller, and tapping either side dictates how the triangle spins. Players assume the role of a rather pathetically small triangle which must spin clockwise or counterclockwise to survive an unending onslaught of fragmented hexagons and other shapes. Those who haven’t played anything from Cavanagh will quickly understand the challenge they are accepting when the lowest difficulty to select from is hard. Even more punishing than developer Terry Cavanagh’s VVVVVV, Super Hexagon ($2.99) is a test of patience and an unending source of arcade adrenaline. All who have attempted Veni Vidi Vici will know the pleasurably painful twitching they are about to endure but with added vertigo.
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